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Anpfiff1

Note

One game, four routes

Anpfiff1 runs on Android, Windows, Linux and in the browser, from a single source. That sounds like one button in the engine's menu. It is not that simple.

What exporting really means

Every platform has its own rules. On a phone, button size and the on-screen keyboard matter. On PC people expect a keyboard and a scroll wheel. In the browser there is no file system in the usual sense, so saves live somewhere else. And every build has to handle purchases and saves in its own way.

What paid off

A shared core with no platform assumptions in it, and a thin layer per platform on top. That separation costs time at the start and saves it with every further target. The launch on Steam was the easiest of the four routes because of it.

Where to go next

The technical version with examples is in the Dev Log.

Read the Dev Log →