Dev Log · Tech, Godot, GDScript, Architecture
Godot 4 and GDScript: why this engine suits retro remakes
Choosing the engine settled a lot of what came after:
Why Godot 4?
✅ Open source and free
✅ Made for 2D
✅ GDScript reads like Python, and AI handles it well
✅ Exports to Android, iOS, Windows and the web
✅ An active community
Why GDScript rather than C#?
AI tools work better with GDScript. The code is easier to read, and the loop between idea and running build is shorter.
Architecture:
- Singleton managers (GameManager, LeagueManager and the rest)
- Scene-based UI
- JSON data files for clubs, players and leagues
- The Manufaktur dev
Warm regards from the workshopDigitale Manufaktur Rudolstadt