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Dev Log · Anpfiff1, Update, Balance, v2.0.0

v2.0.0 polish: balance, European cups and 80 new interviews

March 2026. The polish before release:

After February's multi-league update, March was about one thing: quality. More than 30 commits that lift Anpfiff1 a level.

Gameplay

✅ Club tiers:
- Clubs are sorted into tiers by strength
- That feeds attendance, sponsorship and expectations
- The career overview redesigned around it

✅ The sweeper:
- A new tactical option: field a sweeper
- Affects the defence and how you build from the back
- True to the original

✅ Penalty pressure:
- A new pressure model for penalties
- Player rating and nerve both feed the conversion rate
- Cup ties end more tensely

Crowd and atmosphere

✅ A nine-factor attendance model:
- Attendance is calculated from scratch
- Opponent strength, weather, day of the week, derby status, league position and more
- More believable crowds in every division

✅ Batch stadium work:
- Several stands can be extended at once

AI and tactics

✅ Event-driven AI tactics:
- AI managers react to the state of the match
- They change shape when behind, ahead or a man down

✅ AI squad balance:
- Better squad planning
- Better rotation when players are injured

Content

✅ 80 new studio interviews
✅ Cup finals on neutral ground, with pre-match interviews
✅ Highscore trophies broken out (title, national cup, CL, EL, ECL)

More than 30 commits. The last polish before the biggest update so far.

  • The Manufaktur dev

Warm regards from the workshopDigitale Manufaktur Rudolstadt