Dev Log · Anpfiff1, Update, Balance, v2.0.0
v2.0.0 polish: balance, European cups and 80 new interviews
March 2026. The polish before release:
After February's multi-league update, March was about one thing: quality. More than 30 commits that lift Anpfiff1 a level.
Gameplay
✅ Club tiers:
- Clubs are sorted into tiers by strength
- That feeds attendance, sponsorship and expectations
- The career overview redesigned around it
✅ The sweeper:
- A new tactical option: field a sweeper
- Affects the defence and how you build from the back
- True to the original
✅ Penalty pressure:
- A new pressure model for penalties
- Player rating and nerve both feed the conversion rate
- Cup ties end more tensely
Crowd and atmosphere
✅ A nine-factor attendance model:
- Attendance is calculated from scratch
- Opponent strength, weather, day of the week, derby status, league position and more
- More believable crowds in every division
✅ Batch stadium work:
- Several stands can be extended at once
AI and tactics
✅ Event-driven AI tactics:
- AI managers react to the state of the match
- They change shape when behind, ahead or a man down
✅ AI squad balance:
- Better squad planning
- Better rotation when players are injured
Content
✅ 80 new studio interviews
✅ Cup finals on neutral ground, with pre-match interviews
✅ Highscore trophies broken out (title, national cup, CL, EL, ECL)
More than 30 commits. The last polish before the biggest update so far.
- The Manufaktur dev
Warm regards from the workshopDigitale Manufaktur Rudolstadt